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							extends Node2D
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							signal on_scene_ready
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							signal on_scene_start
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							func _ready():
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								if not Game.game_started:
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									Game.game_started = true
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									emit_signal("on_scene_ready")
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									on_scene_start()
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								else:
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									emit_signal("on_scene_ready")
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							func on_scene_start():
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								emit_signal("on_scene_start") |