[gd_scene load_steps=6 format=1] [ext_resource path="res://Missile.gd" type="Script" id=1] [ext_resource path="res://raw/missile_one.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 0.531269, 3.07443 ) [sub_resource type="SegmentShape2D" id=2] custom_solver_bias = 0.0 a = Vector2( 0, 0 ) b = Vector2( 0, 10 ) [sub_resource type="SegmentShape2D" id=3] custom_solver_bias = 0.0 a = Vector2( 0, 0 ) b = Vector2( 0, 10 ) [node name="Missile" type="KinematicBody2D"] transform/scale = Vector2( 2, 2 ) input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 2 collision/mask = 3 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="Particles2D" type="Particles2D" parent="."] transform/pos = Vector2( 0, 2.5151 ) config/amount = 128 config/lifetime = 2.0 config/process_mode = 1 config/local_space = false params/direction = 0.0 params/spread = 12.0 params/linear_velocity = 10.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 2.0 params/final_size = 0.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color = Color( 1, 0.984375, 0, 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="AvoidCone" type="Area2D" parent="."] input/pickable = true shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( -0.92388, 0.382683, -0.382683, -0.92388, 0, 0 ) shapes/0/trigger = true shapes/1/shape = SubResource( 3 ) shapes/1/transform = Matrix32( -0.92388, -0.382683, 0.382683, -0.92388, 0, 0 ) shapes/1/trigger = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 collision/layers = 4 collision/mask = 6 [node name="LeftFeeler" type="CollisionShape2D" parent="AvoidCone"] transform/rot = 202.5 shape = SubResource( 2 ) trigger = true _update_shape_index = 0 [node name="RightFeeler" type="CollisionShape2D" parent="AvoidCone"] transform/rot = 157.5 shape = SubResource( 3 ) trigger = true _update_shape_index = 1