mirror of https://github.com/profan/ld-39-jam.git
116 lines
3.3 KiB
Plaintext
116 lines
3.3 KiB
Plaintext
[gd_scene load_steps=9 format=1]
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[ext_resource path="res://Game.gd" type="Script" id=1]
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[ext_resource path="res://Minimap.tscn" type="PackedScene" id=2]
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[ext_resource path="res://AsteroidSpawner.tscn" type="PackedScene" id=3]
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[ext_resource path="res://PowerStation.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://raw/space.png" type="Texture" id=6]
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[ext_resource path="res://EnemyGrunt.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Missile.tscn" type="PackedScene" id=8]
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[node name="Game" type="Node"]
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script/script = ExtResource( 1 )
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[node name="MinimapControl" parent="." instance=ExtResource( 2 )]
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[node name="AsteroidSpawner" parent="." instance=ExtResource( 3 )]
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[node name="PowerStations" type="Node" parent="."]
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[node name="PowerStation" parent="PowerStations" instance=ExtResource( 4 )]
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transform/pos = Vector2( 119.085, -182.303 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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transform/pos = Vector2( 92.7742, 1023.01 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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layer = -1
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offset = Vector2( 0, 0 )
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rotation = 0.0
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scale = Vector2( 1, 1 )
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scroll/offset = Vector2( 0, 0 )
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scroll/base_offset = Vector2( 0, 0 )
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scroll/base_scale = Vector2( 1, 1 )
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scroll/limit_begin = Vector2( 0, 0 )
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scroll/limit_end = Vector2( 0, 0 )
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scroll/ignore_camera_zoom = true
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[node name="ParallaxLayer 2" type="ParallaxLayer" parent="ParallaxBackground"]
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transform/rot = 90.0
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motion/scale = Vector2( 0.5, 0.5 )
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motion/offset = Vector2( 0, 0 )
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motion/mirroring = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer 2"]
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texture = ExtResource( 6 )
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region = true
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region_rect = Rect2( 0, 0, 8192, 8192 )
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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visibility/opacity = 0.5
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visibility/self_opacity = 0.5
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motion/scale = Vector2( 0.45, 0.45 )
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motion/offset = Vector2( 128, 128 )
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motion/mirroring = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 6 )
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region = true
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region_rect = Rect2( 0, 0, 8192, 8192 )
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[node name="EnemyGrunt" parent="." instance=ExtResource( 7 )]
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transform/pos = Vector2( 127.878, -20.3627 )
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transform/scale = Vector2( 1.5, 1.5 )
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[node name="Missile" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( -494.716, 83.0652 )
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[node name="Missile2" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( -298.447, 258.752 )
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[node name="Missile3" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 23.9903, 342.962 )
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[node name="Missile4" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 337.516, 416.822 )
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[node name="Missile5" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 744.497, 386.675 )
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[node name="Missile6" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 972.105, 74.6563 )
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[node name="Missile7" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 920.856, -183.098 )
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[node name="Missile8" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 735.453, -300.671 )
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[node name="Missile9" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 346.56, -311.222 )
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[node name="Missile1" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( -380.718, -157.427 )
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